Last modification: A Cloud Rendering is ideal for: Architectural and Industrial Design scenes. Creating realistic images has never been easier, or faster, with 3ds Max and A Cloud Rendering. Image Credit: With 3ds Max you can now take advantage of that amazing technology for your projects. It has high availability, high reliability, and zero maintenance for you. You can check out examples of some of the work produced in the A Cloud Renderer at the Public Gallery - we would love to see your 3ds Max models in the gallery soon, and if you have something you want to show off, let us know!
The first thing to know about the A renderer is that A not is mental ray, Iray, Scanline or Quicksilver. Since A is something entirely new, this means that you may have different results than mr or Iray, and may need to work a little differently. If you have been using cloud rendering in Revit, then many of the steps in 3ds Max should be familiar to you. If you are working with Revit imports into 3ds Max, you should have good results right away if the model, lights, and materials were correct in Revit.
The A service currently only renders sill images, although animated turntable and solar studies are possible, along with mono and stereo panoramas. I've found that clients often preferred panoramas over animations as they gave them the opportunity to look areound at-will, and were quick and cheap to produce.
As you begin to use A Renderer I encourage you to send small renders before committing to larger images, as there may be changes you need to make in lights and materials in 3ds Max for best results. Cloud credits are usually provided to organizations that have product suites. Educational users also have access to cloud rendering as part of their license.
You can find out more information on that here. Users of Educational cloud credits will see the size of jobs limited per-submission explained below , and will also be at a lower priority in the queue. You can also switch to A by selecting it from the Target drop-down in the Render Setup dialog box.
Below the Preset drop-down is the A widget which allows you to log in, and once logged-in, will display job and credit details based on the quality, size, and number of cameras you have defined below the widget: If you are a corporate user you may need to contact your account admin to get an account with cloud credits for you to use. Small images are always free, and we encourage you to play. As you would expect, more credits are required when you have more cameras, larger images, and higher quality settings.
Educational accounts limit a single job size and are a lower priority in the queue; students and faculty may see longer delays in getting images completed than corporate accounts, particularly with very large images. When you download images you end up with long file names with all that information, and that helps you manage where and when an image was sourced.
A also does not support animations, so there are no useful settings in the Common tab. Blue Marble 3D. This interior with high-poly equipment and photometric area lights rendered in 6 minutes. A big difference with this new renderer is that you can send ALL of your camera views at the same time, and with a single upload: With EDU accounts you may have to send several jobs with different groups of cameras to get all your cameras rendered. The next settings apply to all the cameras you are sending: Other than the camera selection, many settings can be changed in the online A Gallery.
This allows you to send quick draft-quality renders, and if it looks good, trigger a larger best-quality image right from the cloud gallery. Output Type The A renderer supports several output types: The Interactive Panorama uses your camera as the center point for a panorama, and is best for scenes like architectural interiors where you need to look in all directions.
You can re-render any view as a panorama — including creating the new Stereo Panorama type — once your still images is rendered on A Simply go to the image in the online gallery and choose a new format: The Solar Study options, as the name implies, are for evaluating daylight in a scene. This also gets you access to new features not yet supported in 3ds Max, like Stereo Panorama. Illuminance allows you to do lighting analysis on your model. Other than choosing the Illuminance setting, there is no set-up needed in your scene besides what you need for a realistic rendering: Restaurant interior illuminance rendering by Blue Marble 3D.
Illuminance is how much incident light illuminates a surface. Each Illuminance image comes with a scaled gradient along the right side in lux to help you exaluate your lighting. This, like all A Cloud Rendering, is amazingly fast and gives design visualization specialists another powerful tool beyond realistic rendering. First, it is not mental ray, or Iray, or any renderer that you can buy for 3ds Max, and it is built entirely by Autodesk.
The A renderer is built for speed and realism. The A Cloud Renderer, however, achieves both by re-lighting your model transparently to you with point lights that simulate what the direct and indirect illumination would be if fully-computed.
The result is typically highly realistic. Shadows are not as soft, for instance. There is a fair level of compatibility with basic Autodesk and mental ray lights and materials. Users importing models into 3ds Max from Revit will find a good level of support for lights and materials provided. Some plugins that rely on specific renderer features will not be supported well, or at all, with A As far as intended workflows, Revit-to-Max and Inventor-to-Max should be well supported, as well as workflows from other CAD and solid modeling applications such as SolidWorks.
Revit imports were the ultimate test for this first release, and raw RVT imports render without issues. This will open the Render Message Window and perform a translation from 3ds Max geometry to A, without actually triggering a render. This allows you to see if there are materials or objects that may have issues with the A renderer. You can fix issues before upload and spending credits, and have more confidence in the models that you upload.
Some warnings, like for hidden objects, are usually harmless. Most other warnings we see in scenes have to do with unsupported maps and materials, and those you will likely want to fix if the image is important. A is a physically-based renderer, and the lights and materials you use need to be physically-based, too. The features available in Revit are typically safe for A Cloud Rendering.
We always recommend you send small test images, which are typically free. If the image looks good you can always change the render settings in your A gallery and trigger a new rendering without re-uploading your model. You can even tweak exposure and re-render in the cloud see screen capture earlier.
In the next section are some common things that you should be aware of as you use the A Cloud Renderer. It allows for adjustable tessellation per-object, and also render-time resolution that is view-dependent. This view-dependent tessellation can cause issues when you send scenes to A and select multiple cameras for rendering.
The first camera selected in the list will be used for deciding how to tessellate the objects. Because tessellation is view-dependent, some objects may receive lower than expected tessellation when viewed from another angle. So, if a body object is small in Camera and large in Camera, then it likely will have low tessellation in Camera You can get around this by sending each camera to A individually instead of all at once.
You can also convert body objects to poly, or place an Edit Poly or another modifier on the stack of the affected objects.
You may have a similar issue with modifiers and object types that change based on the view. Lighting is where you may notice some obvious issues in your images.
Lighting in A always works in a physically-real manner, despite the relighting. Lights always have realistic falloff, and always cast shadows. Objects in your scene also always cast shadows, just like the real world. In short, for lighting: Photometric lights are supported. The Sunlight System is not supported. The mr Sky Portal, although classified as a Photometric Light, is unsupported. The mr Sky Portal is a cheat for mental ray to pump more light through small-ish portals.
It is a photometric-class object, but not physically correct and not needed in a physically-correct renderer like A For turntable animations selectable from the cloud gallery , using Native from 3ds Max is often required to prevent exposure change per-image.
A is built around the straightforward needs of Revit and Fusion , where there is a very short list of what you can change or do. In 3ds Max you can do arbitrarily complex things with materials, and that is its power and charm.
With Revit, you can have a map or a color in a diffuse slot, and that is it. The Autodesk group of materials Generic, Ceramic, Hardwood, etc. You will likely get good results, but may see differences in your A renderer.
Standard materials are mapped to an Autodesk Generic material, and will render. Other non-physical materials are not supported. For Bitmaps, the Crop settings are not supported. Material transforms in the Bitmap are not supported — use a UVW Map modifier where needed to adjust your map transforms. Unsupported map types include procedural maps like Noise and Marble — A does not have an equivalent — and some fairly common map types like Mix and Tiles will require you to find or make an equivalent bitmap.
Set your Material Editor renderer to mental ray unlock the connection to the Production renderer before switching to A This way you can still edit materials while A is selected. The A renderer has its own equivalent version of the mr Physical Sky environment map, and with that you cannot adjust the horizon.
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